My name is Craig Morrison, an occasional daydreamer, enthusiastic creative, storyteller, and someone who will try his hand at any creative endeavor that catches my attention.
Photographer, artist, writer, and generally curious creature.
I have somehow made a living traveling the world making video games for over twenty years now.
Currently that finds me living and working in Stockholm, Sweden working on something new.
I have a passion for game design, and in particular multiplayer and online gaming. I love sharing my experience and supporting the next generation of game developers.
I do also enjoy painting toy soldiers way too much.
You will see a lot of that here. No apologies.
I’ve traveled around the world to make games.
DICE, home of the Battlefield and Battlefront franchises, brought me back to Scandinavia. Now I’ve rejoined some old friends trying something new.
I spent eight years with Blizzard Entertainment in Irvine, California, as a Design Manager and Principal Designer on World of Warcraft.
Before that I spent almost a decade working with Norwegian developer Funcom on Massively Multi-player Online games (MMOs) like Anarchy Online, Age of Conan, and The Secret World.
During my years in California, I also lectured in Game Design at the University of California, Irvine, as part of their Computer Game Science (CGS) major.
I am lucky enough to get opportunities to be asked to speak about games, meet interesting new people, and share experiences and stories at conventions, trade shows, and other events.
A career spent working with some of the most talented folks in the industry
Sharing knowledge and experience across the globe down the years.
Getting to visit different cities on different continents and share the global passion for game creation has been a joy.
Gameography

2004 Dreamfall was the first game I shipped after arriving at Funcom as a Community Manager.

2004 - 2008 The first MMO that I worked on. I served as a Community Manager, then producer, then ultimately EP and Game Director on Anarchy Online between 2004 and 2008.

2008 - 2012 I took over as Game Director and EP on Age of Conan after it launched and was responsible for it's live service updates while we worked on the first expansion.

2010 I was the Game Director and EP on the first expansion for Age of Conan as went east to Khitai with Rise of the Godslayer.

2011 We converted Age of Conan to a fully fledged Free to Play MMO in 2011 with the Age of Conan: Unchained update.

2012 I was the Studio Creative Director at Funcom's Montreal studio supporting parts of the team that worked on The Secret World's content and raids.

2014 Serving as the teams Design Manager, Warlords of Draenor was the first World of Warcraft expansion that I shipped.

2016 Legion was the second World of Warcraft expansion I shipped as Design Manager, and the first I worked on start to finish.

2018 Battle for Azeroth was the third WoW expansion during my time as the design manager on the World of Warcraft team.

2020 Shadowlands was my fourth shipped WoW expansion, and my first as a Principal Designer on the team, supporting the teams that worked on the Covenant content.

2022 I did design work prototyping the dragon flying systems for the Dragonflight expansion at the end of my time at Blizzard. That would be the fifth WoW expansion credit I had during my time there.

2021 - 2024 I served as a Creative Director and then the studio Creative Director at DICE between 2021 and 2024, supporting leadership teams working on both live service updates and the future for Battlefield.